Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Monday, October 17, 2011

Ember Isle Lore Segment (updated)

Ember Isles1


 To understand the Lore relations between the Ember Isle and Telara,  I have tried to provide a brief synopsis of key events in Telaran lore.


As a major component to the Ashes of History, the Ember Isle will reveal some important insights on the forging of Telara. On the Ember Isle, an alliance will form between the dragon cult of Laethys (dragon of earth, represented by the Golden Maw), and Maelforge (dragon of fire, represented by the Wanton). The cultists have been overpowered by the influence of these dragon aspects, and it is from the Isle that they intend to build their forces in secrecy, so that they might prepare an invasion force capable of conquering Telara.

The cultsts' enslavement by the dragons has lead them to this place. Due to Akylios's death, the Telaran sea (currently impassible), has been made accessible to the Telarans via enchanted Travel Stones. And it is reported that the dragon cults joined forces to transport mysterious artifacts across the sea, though the purpose of this activity is current unknown the the Ascended.

It is speculated that Maelforge himself is imprisoned within a menacing Volcano near the Isle, and it is the objective of the Wanton to free him. Just as Prince Hylas sought to dispel the magic that confined Lord Greenscale, so are the cults becoming ever more successful in their quest to free the dragons. Should these activities continue unhindered, all of Telara will be consumed by the same warfare and destruction that threatened to destroy it a millenia ago...

          Background


When the gods formed Telara from Sourcestone (a material capable of converting elemental energy to mass), at the nexus of the elemental planes, they were pleased by their creation. Much to their dismay, however, the newly formed planet attracted the unwanted attention of the gods of The Blood Storm. These malicious gods were a pack of intergalactic invaders who, in their mission to conquer, consume, and annihilate, sought to plunder the world of its Sourcestone, leave it in ruins, and move on to the next healthy host. These invaders embodied the six essential forces represented by the elemental planes: life, death, air, fire, water, and earth.

Upon reaching Telara, the gods of the Blood Storm manifested the attributes of great and powerful dragons. Their leader, Regulos, Eater of Worlds, represented the force of death. He was a harbinger of darkness who traversed the cosmos in search of more Sourcestone to devour, and his Blood Storm assisted in this goal by disregarding all forms of life.


At the height of their assault, however, the malefic gods decided not to consume Telara, but rule over it instead. As members of the Blood Storm quarreled over who would assume the leadership of the Sourcestone-rich world, this decision lead to dissension. Relentlessly, the members fought one another to assume control, resulting in a rebellion against Regulos, who simply wanted Telara to be destroyed altogether.


Divided, the Blood Storm was heroically driven back by the stalwart denizens of Telara, and, being too strong to vanquish them outright, the gods were imprison by elemental bindings within the world itself. It is known that Laethys and Maelforge, participants in the Blood Storm, are currently imprisoned within Telara, and their power increases in proportion with that of their native elemental Planes...

emberisles2



       Defiant Perspective


It is important to note that during the early years of the rifts, Ember Isle had been a Kelari capital city. They had thrived here before the Blood Storm, and were making bonds with the resident elemental powers for hundreds of years. When their sacred bonds became influenced by the imprisoned Planar dragon aspects, wherein the goal was manipulation, the spirits of these Kelari became corrupted, dismayed, and altogether consumed. Fortunately, not all the Kelari had succumbed to this malign influence, despite the temptation of increased power that it offered.
  
As the corrupted Kelari gained more and more power this way, their minds became warped, their spirits changed, and they were Kelari no more, but Pyrkari- ones who had sacrificed their will to the destructive influence of the dragons. Eventually, the normal Kelari who'd remained, lead by the High Priestess Anthousa Mona, began to take actions into their own hands. Together, Anthousa lead a force opposing and fighting back against the Pyrkari. Unfortunately, the outcome of this conflict did not sway in her favor, and eventually she ordered her people to flee the Isle, so that they might seek refuge and find a new home for themselves. This lead the Kelari to Freemarch, where they allied with General Catari. However, the High Priestess is still quite adamant that the Kelari are her people to lead, and no one is willing to question that authority.
Anthousa Mona

And so, the renewed focus on the Ember Isle, for the purposes of suppressing the dragon cults, serves a dual role for the Kelari, as this also gives them the opportunity to reclaim their homeland.

Guardian Perspective

Hundreds of years ago, a rag-tag band of Dwarven heroes came from all around Telara to settle on the island. As dwarven ingenuity would suggest, they quickly established a society with what little means were available to them. When faced with diversity, it was due to their dwarvish creativity and knack for improvisation that enabled their. Throughout the years they prospered, but conflicts arose with their Kelari neighbors on more than one occasion. Being the dwarves that they were, it would have been their initial intention to share stories and alcohol with the Kelari, though it did not appear as though any mutual cooperation might have arisen from these actions.

The ghost of Karine, the first Bard, has reached out to the Ascended, and the Guardians are unrelenting in their resolve this mission, for it was Karine who was part of the force that would guard Maelforge's prison within the Volcano. Very few Guardian dwarves are even aware of the existence of this island clan, and very little is known about them. What is known of these dwarves is that they've unlocked secrets regarding the forging of Telara, and what they have done with this power in the meantime has yet to be determined. If anything, progressing through the Ashes of History will hopefully culminate in a reunion between long-lost peoples, and many drunken celebrations are anticipated.

emberisle3

Summary


The Ember isles are rich in Telaran lore. First and foremost, the Isles represent an allegiance between the  Wanton and Golden Maw cults. One might recall that the wanton are a dragon cult associated with Maelforge, the dragon of fire, and the members of this cult are chaos-seeking pyromaniacs. Maelforge simply wants the world to be bathed in eternal flame, inasmuch the Ember Isles provide a perfect outlet for this cult’s thirst for destruction.

Members of the The Golden Maw cult, associated with Laethys, the dragon of earth, are a backstabbing, corruptive people overcome by greed and sinister intentions. They prize wealth and resources, and are captivated by the acquisition of material profit. They will stop at nothing to hoard their way to ultimate riches. The Ember Isle is where the forces of Laethys and Maelforge unite to combat the Ascended, so that they may escape from their prisons and wreck havoc upon Telara.

Who among the Ascended are brave enough to stop them?



(Kelari image provided by me).

Sunday, October 16, 2011

LoL Novel Excerpt #1



Noxian Champions weren't often known for their subtlety. Talon, one of Noxus’ finest assassins, was reputed to enter a blade shops one moment, and leave with half their inventory the next. He was a blade collector, and his hobby was obsessive.

Wafts of cool autumn air circulated through The Blade and Bludgeon. At the moment, Talon was observing a fine selection of wall-mounted weaponry within the shop. He eyed the gleaming weapons as a masterful architect would examine a building. Considerations of blade geometry, differential heat-treating, taper, blade harmonics, and points of balance circulated through his mind. No compromises were to be made; only the finest would do. Behind the counter, a middle-aged shop-keeper stood. The man’s visage was interlaced by precise facial scarring, indicating that he was a veteran blade-master. As the man cleaned the intricate hilt of an ancient rapier, it became obvious that his hand-eye coordination had deteriorated throughout the years, which probably explained why he managed a shop now instead of blade-dancing with Noxian dualists. Those days were long behind him.

‘How much for that one?’ Talon mused, motioning to the serrated micro-blades. The rune-inscribed weapons had wrist-mounted straps. Perfect for close range assassination, he thought.

‘For the whole set, or just the display model?’ replied the shop keeper. Ignoring the question altogether, Talon said nothing. It should have been clear to the keeper that display models were not to be considered.

‘Actually, it’s sold out,’ hinted a familiar voice. ‘I’ve already claimed that model.’ Talon turned to face Katarina, and furrowed his brows. The assistant shopkeeper, who'd been dealing with Katarina at another area in the shop, had several ivory-coloured boxes under one arm, and was totalling up costs with a pocket-book and quill in the other.



‘Cute,’ said Talon in an uninspiring tone. Katarina’s actions were often less than amusing to him. ‘And you intend to use all of them at once?’ 

‘Of course not,’ she replied condescendingly, ‘one must use backups for when the others break.’ She smiled coyly, and reached into a small brown sack of gold, retrieving far more than was needed to purchase the weapons. Talon simply stood there, observing the exchange, and the Shop owner, looking slightly bemused, scratched his head.

League of Legends Novel - Extra Life Event.


Is this image relevant? No, but it's lols.

It has occurred to me that there is no such thing as a League of Legends novel. Curiously, there isn’t even word of one in development. How could this be possible? The game’s been around for two years, possesses a rich world of IP, and has many hardcore enthusiasts. Given that I’ve played games such as WoW, Rift, etc., over the past several years, I’m actually blown away by the level of fanaticism exhibited by even moderate LoL players. The point of this is that were a LoL novel to be written, there would almost certainly be an immediate interest and following willing to read it. And there are no shortage of things to write about. Character lore alone is so rich and inviting, and there are infinite possibilities to incorporate as far as plot structure and theme.





Ideas with LoL are endless... Runeterra is a world threatened by the destruction caused by Rune Wars…. The catastrophe must be stopped. Or, Katarina and Cassiopiea get into a bitter Feud, causing a major conflict within the De Couteau family, leading to political unrest, riots, and protests around Noxus.
With that being said, I’ve been imagining what it would be like to take on the task of writing a LoL novel.

Never before have I considered so ambitious a project as writing a novel (well, that's not really true, but it makes my motivation to do so sound more epic), and I wouldn’t have the first idea about where to start. But, through active research, short stories, and being an avid player of the game, I am learning. There is much to be learned, and as far as writing a novel goes, it’s nowhere easy. From my writing experience, anything over 5 pages can be grueling. Over 20 can be painstaking. I haven’t written many works much longer than that, but I have written hundreds and hundreds of pages of unrelated stories.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Maybe I could compile all those short stores, change all the names, work in some creative license, and make a go of that… or maybe I could just write a goddamn, motherfuckin’ League of Legends novel, from scratch!


~~~~~~~~~~~~~~~~~~~~~~~~~


Here are some thoroughly legitimate plot outlines (trolling license taken into account!) =)
They morbid tales were inspired by a recent event where Pokket (a well known video-game personality), ran a 24h live-stream event for childeren’s hospitals. She was able to raise $1646! Details here: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&eventID=501&participantID=11614


1)

DrPoppyTrollo surveyed the surrounding area with a perception akin to that of a well-sharpened butter-knife, and PokketPlank, while heavily intoxicated by pirate-Rum, stumbled awkwardly about the darkened cobblestone path. The Twisted Treeline was an unforgiving place, and DrPoppyTrollo was careful not to alert the nearby Fayldamere. However, as DrPoppyTrollo sneaked carefully, PokketPlank stumbled drunkenly directly into Fayldamere, causing him to become enraged. PokketPlank and DrPoppyTrollo were never heard from again.

2)

Teemo didn’t care. His red superman cape, black bandana, and spandex attire made him look like a badass altogether. His mushrooms, picked from finest quality rain forests of Ionia, were primed with the finest quality explosives. No sooner had he opened his satchel of deadly implements to place them on the ground, than a wild Garen appeared from a seemingly innocuous bush, poised to bring down upon the small Teemo all the fearsome might of… DEMACIAAA!!!!

3)

Kog’itude, the pink-wigged New Zelandar, and PoppySavant, SuperTeemo’s eccentric Yordle companion, raced to the scene in a panic. Kog’Itude initiated the fight with try-hardGaren by lashing out with the luxurious curls of his pink wig, trying to enact a stranglehold of death. But, with one swift cleave, the pink locks were slashed apart, causing Kog’itude to retreat in fear. Then, without warning, PoppySavant leapt forward, temporarily throwing try-hardGaren off-balance. However PoppySavant was deemed OP, and was immediately banned and was removed from the Crystal Scar by a hidden game-master. Teemo was alone once again!

EDIT: Kog'itude committed to a tactical withdraw, not a retreat.

BONUS CONTENT: Me, drunk on Tequila, talking about the event during ~hour 16. This may one day come back to haunt me.


Friday, October 7, 2011

Villains: Get Stormraged.

In WoW’s first expansion, The Burning Crusade, it became obvious that Illidan was the main baddie.

This fact became self-evident at the release of patch 2.1.0 – the opening of Black Temple, where the self-proclaimed Lord of Outland made his debut. He celebrated this event by mercilessly extinguishing all hardcore raiders for weeks to come.

Illidan was the perfect villain. In the extradimensional realm of Outland, this angry elf demon was often seen wielding the wicked Warglaives of Azzinoth, legendary items sought by Rogues and Fury Warriors alike. He appeared to revere cruelty, as indicated by his vicious, shadowy wingspan and demonic horns.

With respect to Warcraft Lore, it’s important to know what made Illidan such a convincing villain. The first thing to know is that his actions in WoW pale in comparison to his former exploits. Essentially, his meddling with the Well of Eternity, Queen Azshara, and the likes of Deathwing serve to better enforce his status as Über-villain.

Addicted to magic, power, and stricken with jealousy (with regard to his love interest, Tyrande), Illidan was banished to prison by his brother for creating a second Well of Eternity atop Mount Hyjal – an act of extreme danger that resulted in the exile of the Highborne after they tried to blow things up with a magical storm!

While in prison for ten thousand years, Illidan had plenty of time to contemplate the finer parts of life;
Isolation can do that to the mind. Now, after all the long centuries you kept me chained in darkness, it is only fitting that I bury you in turn. –Illidan
Upon being released from prison, courtesy of Tyrande, Illidan went off to cause more problems. He allied with the demons, turned into a demi-demon himself (after obtaining the powerful and corrupting Skull of Gul-dan), and escaped to Outland, where he sought to establish dominance. While in Outland, Illidan was once again lead to do evil things in the name of untold powers of magic, a temptations made worse by his demonic connections (Kil’jaeden). He also made friends with Lady Vashj and Kael’thas Sunstrider: reputed to not be the nicest kids on the block.

Now, players who worked their way through The Black Temple may recall Illidan’s distinct omnipresence. Unlike other bosses, Illidan seemed to possess this aura that authenticated his evil villain status. He was not just after unlimited power and glory, he wanted to spread wholesale death and destruction without provocation. When you got to Illidan, it was truly a feeling of epic accomplishment (usually preceded by extreme frustration, courtesy of the Council fight). When his chamber doors became unlocked, the raid would race up dual stair-cases, and fight a few trash mobs. Then, through the final doors (assisted by the Shade of Akama, and some epic cut-scenes), you were in, and there was no going back. The presentation of the encounter was flawless, and the delivery spot-on. When you got to Illidan, you knew that s*** was going to hit the fan, because this was a half-demon that simply needed to be slain. No compromises were to be made. You thought to yourself, Illidan, the one who’s taunted me since the beginning of The Burning Crusade, is about to bite the dust!
This was motivation enough to endure the countless wipes that were to follow.

As far as WoW boss fights go, the Illidan fight was technically impressive to say the least. Raid awareness, reaction time, positioning, and communication skills were all put to the test here, and it took no small amount of elbow grease and Redbull to stay focused. As some might remember of Ensidia’s (then Nihilum) world-first Illidan kill video, their main tank Kungen enjoyed brief internet acclaim for his liberal use of his custom ‘MAX FOCUS’ raidsay macro.

When the fight started, all types of rocket-ships and pain-trains assailed the main tank. Illidan’s leaping shred attack was almost always accompanied by a 1/3rd or more hp cut of even the sturdiest tanks, and this was the easy part. The annoying part of phase one came when he spewed out shadowy elementals that rushed your raid group, exploded, and caused confusion. After what seemed like an hour of this nonsense, Illidan went airborne, and left two parting gifts in the form of ridiculous fire elementals. These elementals were no easier to tank than Illidan himself, and they had to be positioned near firewalls that would instagib if touched. To make matters worse, he blasted the scared, crying raiders with laser beams that only Chain-Heal and Circle-of-Healing spam could remedy. As a healing priest, this had to have been my least favorite part of the fight! From there, with the fire elementals slain, you needed a pro warlock tank to take shadow-bolt hits for a while, and avoid dying to AoE volley attacks that pummeled the raid.

With the warlock tanking phase complete, you bore witness to an epic moment in video game history, that of Maiev Shadowsong finally hunting her long-sought prey. Even now, I don’t want to ruin it for those who haven’t seen this cinematic, so I’ll end it on a suspenseful note. All in all, if you haven’t killed Illidan, and have an active WoW sub, I recommend you do so asap. If not, then go play My Little Pony the MMO, or Hello Kitty Online. I’m sure those games have excellent villains to contend with.